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Duelio — Privacy Policy

Effective date: 2 August 2026  ·  Last updated: 16 August 2026

The short version

Duelio is a collection of games you play inside iMessage and in the standalone app. We built it to need as little of your data as possible, and here is the honest summary:

The rest of this policy explains that in detail.

1. Who we are

Duelio is published by METK LLC (“METK”, “Duelio”, “we”, “us”), a limited liability company whose sole owner is Tarek Khalifa.

If you have a question about your privacy, or want to report something a player said or drew, email us at the address above. We aim to review reports of objectionable content and abusive behaviour, and to act on them, within 24 hours.

For the purposes of the UK and EU GDPR, we are the data controller for the data described in this policy.

2. When Duelio uses a server

This distinction matters more than anything else in this policy, so it comes first.

Asynchronous iMessage and Pass & Play games send no gameplay to us. An iMessage turn is packed into the message you send and stays in that conversation; Pass & Play stays on the shared device. We have no server involved in those turns.

Standalone online games and live multiplayer connect to a Duelio server. Live rooms use it while the match is open. App-based asynchronous games sent in Duelio chat store their current turn so each player can return later. Section 4 describes online game data.

Duelio Friends uses our server. It stores the social information described in Section 5 so friends can see requests, presence, chats, challenges, and game cards across launches.

Separately, Duelio makes one short DeviceCheck request when it tries to grant the five starter hints described in Section 5. That request is not game activity and does not reveal what you play.

3. What we do not do

All of the following are true of Duelio, and we intend to keep them true:

Because Duelio contains no third-party software of any kind, there are no advertising networks, analytics vendors, or data brokers involved in any part of it.

4. Live multiplayer games

Duelio games can be played online from the standalone app or from an iMessage invite. To make live play work, your device opens a connection to a Duelio server while the match screen is open. The connection closes when you leave.

What is sent to our server

Why, and on what legal basis

We use this only to run the match and relay it to the other players. There is no other purpose. We do not profile you, personalise anything, or make automated decisions about you.

If you are in the UK or EU, our legal basis is Article 6(1)(b) — performance of a contract: this data is what makes the game you chose to start work. Nothing here is optional, and there is nothing to consent to or opt out of, other than not playing live games.

Live matches are not end-to-end encrypted

Your connection to our server is encrypted in transit using TLS, which prevents anyone in between from reading it. But the encryption ends at our server, which processes your match data in readable form in order to relay it.

We are saying this plainly because Duelio launches from inside an iMessage bubble, and iMessage itself is end-to-end encrypted. That protection does not extend to live Duelio matches. Please don't treat a live Duelio match as a private channel the way you would treat an iMessage conversation.

Who can join a live match

A live match is identified by a random code carried inside the invite in your conversation. We do not verify who joins. Anyone who has that invite — including anyone it is forwarded to, and everyone in a group conversation — can join the match and see the players' names, avatars, chat, and drawings. Please treat a live match as visible to everyone who can see the conversation it came from.

5. Things worth calling out specifically

We would rather over-explain these than have you discover them later.

Bug reports and suggestions

The Settings panel includes an optional Bug Report / Suggestions form. Nothing is sent while you type. If you tap Transmit Feedback, we send the note (up to 8,000 characters), whether it is a bug report or suggestion, an anonymous per-install identifier, your current display name, and the app and operating-system versions. Our hosting provider also necessarily sees the connecting IP address. The note is stored so the developer can review it; it is not used for advertising, analytics, profiling, or tracking.

Player reports

In a live ready room, tapping another player's seat lets you report that player. If you choose a reason and send the report, Duelio sends your anonymous player identifier, the reported player's identifier and current display name, the room and game identifiers, and the reason you selected. There is no free-text report field. Our hosting provider necessarily sees the connecting IP address. We store the report in a protected review inbox so we can investigate objectionable content and abusive behaviour. Reports are used only for moderation and are deleted automatically 90 days after their most recent submission.

Friends, presence, challenges, and Duelio chat

The standalone app's Friends area sends a hidden random social ID, your display name, and your chosen avatar and cosmetics to our server. The server stores your add code, accepted friendships, pending requests, blocks, recent players, conversations, challenges, and whether you are online or currently in a game when online visibility is enabled.

Duelio direct and group chat messages, game-invite cards, and app-based asynchronous game turns are stored so participants can read or play them later. They are encrypted in transit but are not end-to-end encrypted. Do not use Duelio chat for sensitive information. Duelio does not read your phone contacts, ordinary iMessages, phone number, email address, Apple ID, or contact cards.

A friend share link or QR contains a replaceable add code, not the hidden social ID. The QR scanner processes frames only on-device. You can delete your social profile, relationships, requests, blocks, challenges, recent-player records, conversation memberships, messages you sent, and hidden social ID from Settings → Duelio Social Privacy → Delete Duelio Social Data.

Worldwide leaderboards

When you use Social, Duelio reads the same statistics record shared by the standalone app and the iMessage extension and uploads four lifetime aggregates: overall wins, highest Word Hunt score, highest Bowling score, and highest Word Bomb round score. This means qualifying results earned through either place can contribute after the standalone app next refreshes Social. Duelio does not upload the words you found, opponents, individual match results, full statistics history, or which route you used to earn a result for this feature.

The server stores those four values with your hidden social ID, chosen display name, and chosen avatar and cosmetics. The leaderboards show the name, avatar, rank, and aggregate value to other Duelio Social users worldwide. A submitted lifetime value is kept at its highest received value so an older device cannot accidentally lower it. Blocked players are omitted from one another's boards. These records are used only to provide the leaderboards, not for advertising, analytics, tracking, or marketing profiles. Deleting all Duelio social data also deletes your leaderboard record; the complete statistics stored on your device and in iCloud are not deleted.

Five starter hints and DeviceCheck

Each physical Apple device can contribute five starter hints once. To stop deleting and reinstalling Duelio from granting them again, the app asks Apple for an encrypted, temporary DeviceCheck token and sends that token, a random request identifier, and whether the build is a development or production build to our server. Our server immediately forwards the token to Apple's DeviceCheck service to read and set one yes/no claimed bit.

We do not receive your Apple ID, device serial number, phone number, advertising identifier, or a DeviceCheck identifier we can use across other apps. The DeviceCheck token is not stored. Our server stores only the random request identifier and whether that request was granted for up to 30 days, so the same installation can safely retry if its first response is interrupted. Our hosting provider necessarily sees the connecting IP address. This information is used only to deliver the one-time starter hints and prevent repeat claims; it is not used for advertising, analytics, profiling, or tracking.

Live-room chat and anything you type

Chat inside a live game room is relayed between players and is not stored after the room expires. Duelio Friends direct and group chats are stored as described above.

Drawings

Nothing leaves your device while you are drawing. When you submit a drawing, we send the finished image and the ordered record of the strokes that made it, so that other players' devices can replay it as an animation. Stroke data is sent when you submit, never while you draw.

In Tic-Tac-Toe and Dots & Boxes, a custom symbol you draw by hand is included in the message you send, and appears in that message's image.

Custom word lists in Draw

If you enter your own list of words in Draw's settings, that list is included in every Draw invite you send, and everyone in the conversation who has Duelio can read it — including in the game modes that do not use custom words, and including when the custom-words option is switched off. Switching the option off stops the words being used; it does not stop them being sent. Please don't put anything in that list you wouldn't want the whole conversation to see.

Two Truths and a Lie

This game asks you to write true facts about your own life. Those statements are sent to our server, saved as part of the match, and shown to everyone in the room — including anyone who joins later. Please don't write anything you wouldn't be comfortable being seen by everyone who can reach that conversation.

Games that show your typing as you type

In Word Bomb and Insider, other players can see your word forming as you type it. To do that, your device sends what is in the text field before you submit it, several times a second. This means text you type and then delete has already left your device.

Word games played by message

When you finish a word game that was sent to you as a message, your score and the words you found are included in the reply that goes back into the conversation. Everyone in that conversation who has Duelio can see them.

Landmark and Apple Maps

The Landmark game shows maps and street-level imagery from Apple Maps. To load them, your device asks Apple for imagery of the puzzle's location — a landmark from a list built into the app — and for the map tiles you pan around while guessing. Your own location is never requested, received, or sent. Apple receives these requests from your device, including your IP address, and handles them under Apple's privacy policy.

6. What stays on your device and in your iCloud

The following is stored on your device and may be mirrored through Apple's iCloud key-value storage so it returns on another device or after a reinstall. Some values are also sent only when a feature requires them, as specifically described below and in Sections 4 and 5:

Deleting Duelio deletes the local copy of the data above, but an iCloud copy may remain and be restored if you reinstall. Apple handles that storage under its privacy policy, not us. Feedback you already submitted remains in the developer inbox until it is manually deleted, and player reports remain until their 90-day deletion date. Contact us at contact@metkapps.com if you want to request deletion of a specific submission and can give us enough information to identify it.

7. Who else is involved

We keep this list as short as we can. It is:

That is the complete list. There is nobody else.

Where your data goes

METK LLC is based in the United States, and the Duelio server runs on Cloudflare's global network, so live-match data described in Section 4 is processed outside the UK and EU. Where that happens, the transfer is covered by our data processing agreement with Cloudflare, which incorporates the European Commission's Standard Contractual Clauses and the UK Addendum to them.

8. How long we keep it

We keep as little as we can, for as short a time as we can. Specifically:

9. Your rights

If you are in the UK or EU, you have rights over your personal data: to access it, correct it, have it deleted, restrict or object to how it is used, and to receive a copy. You also have the right to complain to your data protection authority — in the UK, the Information Commissioner's Office (ico.org.uk).

An honest limitation, which we want to be upfront about. Duelio does not connect its random identifiers to your real-world email, phone number, Apple ID, or legal identity. We therefore cannot usually locate data from your real-world name alone. The in-app social deletion control is the most reliable way to identify and delete the social and leaderboard record authenticated by your device. For feedback, reports, or matches, we may still need the specific submission or room details.

What you can do today, without asking us:

10. If you are in California

We do not sell or share your personal information, and we never have. We do not have the kind of relationships with third parties that would make that possible — see Section 7.

11. Children

Duelio is intended for people aged 13 and over. It is not directed to children under 13, and we do not knowingly collect personal information from children under 13. If you believe a child under 13 has used Duelio and sent us information, please contact us at the address in Section 1 and we will do what we can with the information available — noting the limitation described in Section 9.

12. Changes to this policy

If we change this policy, we will update the “Last updated” date at the top, and post the new version at the same address. If a change materially affects what we collect or who we share it with, we will say so in the app before it takes effect.

13. Contact

METK LLC
contact@metkapps.com
3625 10th St N, Unit 708, Arlington, VA 22201, United States